Data-oriented workflow with OpenUSD Hydra
Fancy rendering techniques dominates the content of computer graphics blogs. Today, though, I am not going to talk about the drawing itself, but about the "boring" part: the bridge that turns assets: (in my case USD hydra) per-prim scene graph into the flat, GPU-ready arrays my batches want. For the past year that bridge was the ugliest code in the project – three overlapping bookkeeping mechanisms, data processed one prim at a time, and a lock around almost every access.